![]() ![]() In fact, live audible foreign-language translation is a great example of what we call “AR audio. Think of it like the ear-whisper translation system used by UN delegates, but for the rest of us. Ambient audio information about one’s surroundings could be a prominent type of AR “overlay.”įor example, using Google Assitant, Pixel Buds can perform real-time language translation. Like Apple’s Airpods, they represent an unsung AR modality: sound. What’s the AR angle? Though they aren’t explicitly for AR, Pixel Buds align with our predictions for AR’s trajectory. Like Airpods, Pixel Buds create another user touch point to serve information - in this case, audio from Google Assistant and other channels. In our recent report about ARCore and ARkit, we predicted Google would launch an AirPods competitor. Compared to Apple’s App-heavy approach, ARCore assets will be atomized and available in several ways such as the mobile web and (in this case) the camera. It was released on the PlayStation Store on December 12, 2017. These stickers are also a subtle reflection of Google’s AR strategy: to reduce friction for AR experiences. DecemRating All Stranger Things: The VR Experience is a first-person virtual reality adventure-horror game based on the Stranger Things web television series, and developed by Sony for the PlayStation 4. We’ll see more utilitarian or practical AR graphics evolve as developers get their hands on ARCore. Though stickers are a bit trite, Google is smart in following the market validation - set through Snapchat and others - for socially-shared and cartoon-like AR objects. They’ll include movie and TV tie-ins - such as Stranger Things characters - that have animation and dimensional interactivity with the real-world spaces they inhabit. Video can’t be loaded because JavaScript is disabled: CNET's live coverage of Google's Pixel 2 event ()Īs the first deployment of ARCore, AR stickers will be available on Pixel phones and initially in the camera app. (click embedded video, coded to start at the right point) Its availability will be signified by the lens logo, first seen in the camera app - a fitting context to scan an environment when one’s phone is already held up. Lens will be accessible in various apps, first on Pixel phones but rolling out eventually to the broader Android universe. Tapping into Google’s AI engine (the same thing that powers Google Assistant), it showed ways that Lens will identify things like dog breeds, architecture and wall art. But this week we got a more in-depth look. The Lens demo at Google I/O spotlighted the ability to identify local storefronts. It will be a key component of Google’s mobile AR strategy. But instead of interactive graphics, it overlays search-like information on targeted objects, such as purchase info. Google Lens falls into the category of “ visual search.” A close cousin of AR, it identifies objects in the real world. We’ve also provided color commentary on what it means for AR & VR… ahem, immersive computing. You can see those videos embedded below, coded to start at the right points. But it doesn’t like those terms, instead preferring “immersive computing.” This week at its Pixel 2 event, Google unveiled several products along that immersive computing spectrum.įor this week’s featured video, we’ve clipped the relevant parts where these products were demo’d. Stranger Things’ fifth and final season does not yet have a premiere date season 4 just wrapped up on July 1.Google is blitzing AR & VR, along with other tech giants. Stranger Things VR will launch in “winter 2023” which sounds more like December 2023 than January. ![]() Sony announced PlayStation VR2’s launch date and price last week. Stranger Things VR will launch on “major VR platforms,” according to Sunday’s announcement Tender Claws wasn’t any more specific than that. Stranger Things VR will also reveal more about “Creel’s transformation into Vecna and his influence on the events of prior seasons,” the statement said. Inside their favorite characters’ dreams, players will “harness telekinetic powers to battle humans and creatures alike,” a news release said. Without giving away too much of the story from the show’s most recent season, Vecna was once a human named Henry Creel, and he has good reason to hate both Eleven and Hawkins National Lab Stranger Things VR is another chance for him to have his revenge. Stranger Things VR, from Wide Ocean Big Jacket developer Tender Claws, gets the rest of the show’s characters involved by having Vecna invade their memories and dreams. Stranger Things’ next video game adaptation is a VR title putting the player in the role of Vecna, season 4’s principal bad guy, and expanding his backstory. ![]()
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