![]() ![]() ![]() As Rydek, you’re responding to questions from the Hotari queen about who the Federation is aligning with in the dispute, and also trying to defend – or allow – accusations that the Starfleet Federation is only there negotiating in the first place as an interested party with imperialist designs on the mine. In this scenario, you play another new character in the Star Trek universe – Commander Rydek – who, along with Spock, goes to negotiate control of a dilithium mine between two races: the Hotari, and the Alydians. The slow-paced and dialogue-heavy (both good for Trek fans) opening chapters we got to play showed off a number of interesting choices, which led to some strong character reactions.Īfter a brief introduction of a new character – engineer Carter Diaz – and his relationship to his Vulcan superior, the preview follows a lengthy story chapter involving a second character. Tonally, the pacing and focus on workplace-and-alien drama and decision-making exudes the tone of old-school Trek, and will have fans of classic Trek episodes jumping around more than Q. READ MORE: ‘Fire Emblem Warriors: Three Hopes’ review: royal rumble.During a hands-on preview for the game, lead writer Dan Martin explains the title takes place a year after Star Trek: Nemesis in the Prime timeline. For developers who made their names at a studio known for weaving compelling stories into existing universes, the chance to work with an IP as big as Star Trek is almost certainly an enticing prospect – even if it comes with the challenge of nailing the tone of a series that’s been around for decades. Star Trek: Resurgence is an upcoming choice-based adventure title from Dramatic Labs, an independent studio with plenty of former Telltale Games workers. ![]()
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